3D Asset Creation for Video GamesThis course introduces students to 3D modeling and animation. Students will be able to create models including anything from a box to a spaceship. They will also learn how to import and export their models into various formats. This is a lab-driven course that provides the opportunity to learn the basics and to develop an advanced understanding of the product and its capabilities through experience.
Career Planning & Preparation - Level IThis module introduces tools for planning and preparing for a successful job search, so that students can maintain a career-focused approach throughout their education program. Students will learn about the "Hidden" Job Market and ways to access it in their upcoming job search, how to research opportunities and network for industry contacts, and use appropriate etiquette when communicating with prospective employers. Students will identify their personal skills, values and preferences for the workplace, begin preparation of a professional resume and references, and organize proof documents for their career portfolio. Class discussions on various self-management topics introduced in Student Success Strategies will round out this module, which is a pre-requisite for Career Planning and Preparation - Part II.
Career Planning & Preparation - Level IIThis module continues to build on the concepts and skills introduced in Career Planning and Preparation - Part I. Students will learn how to conduct an effective job search and identify various methods of applying for work with today's technology. Students will create a personal list of "Top Employers" and target current industry opportunities, while finalizing their professional resume, portfolio and career correspondence. Students will learn to identify the different types and forms of interviews, practice responding to typical questions, and practice follow-up, evaluation and negotiation techniques they can use to ensure success. Self-management topics from Career Planning and Preparation - Part I will be reviewed, with a focus towards on-the-job success in both learner placements and post-graduate employment.
Field Placement - Video Game Design & DevelopmentAt the successful completion of the classroom hours of this program, students will be placed in a 16-week internship at an outside organization. Students will have the opportunity to apply their new and developed skills in a real-world environment. Host sites include Video Game Developers.
Software Lab - Computer FundamentalsThrough a combination of theory and hands-on-practice, this module examines the role and use of the computer in today’s workplace. Emphasis is placed on those computers outfitted with the Microsoft Windows operating system. Students will review basic computer concepts, Windows OS usage, and complete hands-on training exercises in business-standard software applications, including Microsoft Outlook and Microsoft Word. Keyboarding skills are also honed via daily keyboarding exercises and drills
Student Success StrategiesIn this orientation module, emphasis is placed on thinking about achieving success from Day One. This module stresses the importance of developing non-technical skills to enhance personal, academic, and career success. This includes understanding learning styles and honing practical study skills, such as memory, reading, note-and test-taking techniques. Personal exercises will focus on teamwork, decision making and problem solving skills, setting SMART goals and maintaining a positive attitude; techniques for managing change, stress and conflict will also be explored.
2D Unity Video Game DevelopmentThis course will extend students’ knowledge of 2D programming using the Unity game engine and the C# language. Students will learn how to work with the C# language as well as the skills that will allow them to develop 2D games that could be targeted to multiple platforms.
3D Unity Video Game DevelopmentThis course will extend students’ knowledge of game programming with Unity's game programming framework. Students will apply the mathematics and physics principles learned earlier to create a fully functional 3D game using Unity and C#.
Unity Video Game ProjectStudents in this course work as a team to apply knowledge and skills mastered in 2D and 3D Unity Development courses to develop a Unity video game of choice. Students will be mentored throughout the process to produce commercial quality video games.
Digital MediaThis course introduces students to the criteria used to identify and evaluate digital and interactive media and related technologies. Focus will be placed on the practices and tools used to create and maintain an online presence within the video game industry.
Unreal Video Game DevelopmentThis course will extend students? knowledge of C++ programming using the Unreal engine/SDK. Students will focus on the development, mathematical, and physics skills necessary to create 2D and 3D Unreal games, as well as apply their skills to an Unreal game project.
Video Game Level DesignIn these series of lessons we will familiarize students with the Source engine SDK and Hammer. We’ll explore the various tools within Hammer to create foundational geometry, entities and industry terminology. We will also discuss about functionality, optimization and basic scripting to construct different game scenarios. This is a lab-driven course that provides the opportunity to learn the basics and to develop an advanced understanding of the product and its capabilities through experience.
Mobile Game Development for AndroidIn this course, students learn how to develop mobile games in Java for use on the Android mobile platform. Students in this course will also work as a team to apply knowledge and skills mastered to develop and optimize a mobile Android video game. Additionally, students will be mentored throughout the process to relay the skills and thought processes necessary to produce commercial quality mobile video games
Mobile Game Development for Apple iOSIn this course, students will learn how to build 2D games for the Apple iOS platform (iPhone/iPad) using the Apple Swift programming language within the Xcode IDE. Students in this course will also work as a team to apply the knowledge and skills mastered to develop a video game prototype that can be showcased within an online portfolio. Additionally, students will be mentored throughout the process to relay the skills and thought processes necessary to produce commercial quality mobile games for iOS.
Video Game Math and PhysicsThis course identifies key mathematical and physics concepts found in video games. Students will recognize and interpret these concepts as they are applied to specialized video game processes.
Video Game SoundThis course will provide all students with a broad introduction to the theoretical, technical, creative and artistic principles of sound and recording as it relates to video game production. The combined theory and practical lab environment will introduce students to digital audio processing, editing, mixing, and importing using Audacity audio production software.
Video Game Analysis and Technical DesignThis course introduces students to the historical development of video games and the social and cultural effects video games have on society. An analysis of existing video game mechanics, technical design and implementation will allow students to approach video game development from a technical perspective.
Unreal Video Game ProjectThis course will extend students? knowledge of C++ programming using the Unreal engine/SDK. Students will focus on the development, mathematical, and physics skills necessary to create 2D and 3D Unreal games, as well as apply their skills to an Unreal game project.